
The above skill layout makes him finish at level 85 assuming all quests are completed and all bonus points have been earned (you can't miss them).

With good gear he actually easily becomes your highest damage individual minion but he does need some life leech to really shine.

He will die alot they are called morons for a reason but his aura does wonders for your army. Mercinary: Act 2 Nightmare offensive mercenary with the biggest hurty stick you can find. I usually pick revives or my golem related skills. The skill layout I use for all my new fishymancers is:Īny remaining points into anything you fancy that you can get to a high enough level to be useful. The fishymncer can probably do 95% of the game with no gear what so ever. As a result all my toons must be able to get through all areas of the game or have a means of bypassing them.įirst Option: Fishymancer aka the summon necro I should point out I play stirctly self found, single player only so I have no access to trading or boosts, rushes or anything else multiplayer related. In my opinion you have 2 main options for a first time out, untwinked character. The odds of getting anything great are slim, but you can pick up some average unique items, and occasionally really luck out. This should give you a start point to farm up some basic gear, and help work your way into doing some Nightmare forge rushes.Īlso, whenever you are in between games keep an eye out for a free game.

You won't find yourself too capable in Hell but built right, even in crummy gear, you can kill Andariel and Mephisto (though you might want to teleport around the council) in Nightmare. If you are starting online I always, whenever I feel like starting fresh, make my first character a Sorceress.

I am partial to the Barbarian, when by myself, and the Paladin online. However, the easiest for a single-player game is definitely the Necromancer. The best thing to do is, if you plan to just play through normal, is pick the class you think you will enjoy - put points in what looks cool - go from there. Not to mention its a solo play-through and he wouldn't be able to obtain a quarter of even the mediocre items you need to make either build viable - he would just run around gimped with half his stat points in abilities that won't have any pay off till the late (level) sixties. Smite Paladins are equally as expensive and one of the harder builds to play. Smite pal or Hammerdin are the best 2Who in gods name would suggest the two builds that require so much knowledge and investment, through money and trade, to a 'noob'? Hammers are just useless without at least some very basic +skill unique(s), such as a Peasant's Crown, and I personally would never bother making one unless I could make a perfect one or else they are just mediocre.
